
* Bombardment: Fires a devastating barrage of shells at the target area. * City of Light: While active, all units attacking a friendly city have an accuracy-reducing debuff. * Silk Road: While active, all trade units give double profits. * Crusade: All units in target area have increased damage and armor for X seconds. * Gladiator Revolt: Spawns NH gladiators at a target location. * Spirit of the Hunt: Spawns mammoths near a friendly city. So the fact that they're haunted gold mines is messing it up? In short, the development possibilities are numerous. You can recolt ressources in different ways harvesting wood, fishing, collecting gold, trading, exploiting asteroids. You also have the opportunity to visit all the planets of the solar system and the moon. Besides there is a space for the solar system. The land itself is the map of Europe and Asia. In the future, you can go into space and colonize planets.

Then, the modern era allows you to developp aviation and tanks. In the Renaissance you will be allow to use gunpowder. For example, the units change with the times. Ten eras are Prehistory, Antiquity, the Middle Ages, the Renaissance, the industrial era, World War One, World War Two, the Modern Era, the the Nano Era and Space Era. The player changes era in garnering a number of resources and launching the search for the next era in one of its capitols. In other words, you play as a nation which evolves over the periods. This map looks like the original game : Empire Earth.
